When using the Sketchy lot trait on City Living penthouses, the NPCs summoned tend to get distracted by stuff outside and have trouble making it upstairs. Dealers can still be assigned and removed through the normal methods. The same rules for who is a valid target still apply, so it only works on Sims who are old enough, are unplayed, are not gang members or straight edge, etc. You'll be notified by a message when it goes through successfully. While Debug Cheats are enabled, shift-clicking any valid Sim now gives you the option to make them into a Dealer instantly. Have you ever seen a Sim hanging out downtown that you just feel should be a dealer? Have you ever wanted to assign a particular Sim, but didn't want to scroll through the list to find their name? Now any Sim you can see on the lot can be turned into an NPC Dealer with just a click. This mod requires the Spellbook Injector mod by r3m in order to show up in game. Effects will stack if you cast this spell on the same Sim multiple times. If the Spellcaster is in a charged state, the effect is roughly doubled. Spellcasters can use this spell on themselves or other Sims to immediately have them feel the effects of a full drink. This mod adds the "Inebriate" spell to the Mischief school of magic. (Requires Realm of Magic and r3m's Spellbook Injector) If Discover University is installed, the different beers from the keg will also be added to the menu. With Eco Lifestyle, the twelve pack box of beer will also be added to fridges.įor users of LittleMsSam's Improved Spa Day Tablet mod, cans of beer will be added to the Liquor menu of that mod. With Dine Out, glasses of cheap wine will also be added. With the Outdoor Retreat game pack, beer is also added to coolers. This is completely compatible with Srsly's Complete Cooking Overhaul mod. Is your Sim looking for a quick drink without going to the lounge, but doesn't own a full bar counter? Fret no longer! This mod adds cans of beer straight to your fridge's Quick Meal menu for easy and instant access to booze. You can toggle the service off at any time and return to Celebuserums for free. It costs §1000 to start the service, and you may be asked to pay upkeep of §300 every week or so. You can also talk to any drug dealer NPC to toggle it or use an option on your phone at any time. Within a day of picking up the perk, a drug dealer will reach out to your Sim (teen or older only) by phone and offer to toggle the perk to deliver drugs instead of Celebuserums. On residential lots, most drunks will walk by like normal pedestrians but some may choose to loiter.īased on a suggestion from zapcracklepop, this mod turns the Celebuserum celebrity perk into "Special Deliveries" which can mail random pills, powders, and goodie bags to your Sims. Existing drug dealers will be summoned first, but if they are unavailable or if one does not exist, the game will generate some for you. On commercial lots, drunks will bumble around trying to buy more booze or coffee. Drug dealers will act like normal patrons on commercial lots, and will hang around local parks near residential lots. Drug dealers and drunk Sims will start showing up in the evening and will continue throughout the night into the wee hours of the morning. Want to add some "extra flavor" to the run-down bar in your game or the lots next to it? Want an easy way to find drug dealers without relying on random chance or cheesing it with CAS? Just want Sims doing the goofy walkstyle fumbling around your lot? Then the Sketchy lot trait is perfect for you!Īdd the Sketchy lot trait to any lot, residential or commercial. These little extras allow you to interact with the main Drugs mod in new ways. Drunks have a much higher chance of showing up on Thursday, Friday, and Saturday.Ī mod for another mod! Mod-ception! I'm a big fan of Basemental's work and wanted to make my own addition to it.Drunks now have a chance to stumble and vomit as they pass through the lot.Other Sims will now approach drug dealers and purchase items from them.Drug dealers should now show up more consistently and drunks should show up less consistently. Rewrote the NPC summoning code for the Sketchy lot trait.Fixed a bug that would cause an exception for users who didn't install the Sketchy lot trait.
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